import { VideoItem } from '../../viewmodel/VideoItem'; import { PlayerManager, IPlayerManager, PlayerStateCallback } from './PlayerManager'; import { PlayerStateModel, PlayerState, PlayerStateListener, PlayMode, PlayerError, PlayerErrorType } from './PlayerStateModel'; import { PlaylistModel } from './PlaylistModel'; import { PlayProgress, WidgetData, WidgetSize, WidgetTheme } from '../widget/WidgetTypes'; import { IjkMediaPlayer, LogUtils } from '@ohos/ijkplayer'; import { common } from '@kit.AbilityKit'; import { PreferencesUtil, StrUtil } from '@pura/harmony-utils'; import { DataPersistenceService, PlaylistSyncService, PlaylistSyncListener, IDataPersistenceService, PlaylistData, PlayerStateData } from './DataPersistenceService'; import { StateSyncService, IStateSyncService, StateChangeCallback, WidgetControlCallback } from './StateSyncService'; import { ErrorRecoveryStrategy, IErrorRecoveryStrategy, ErrorContext, ErrorRecoveryAction } from './ErrorRecoveryStrategy'; import { EnhancedFormUpdateService, UpdateStats } from '../widget/EnhancedFormUpdateService'; import { AvSessionController } from '../../controller/AvSessionController'; import { avSession } from '@kit.AVSessionKit'; import json from '@ohos.util.json'; import { Utility } from '../util/Utility'; import MediaTable from '../util/MediaTable'; /** * 服务就绪状态详情接口 */ export interface ServiceReadinessDetails { initialized: boolean; hasPlayerInstance: boolean; hasContext: boolean; dataRestored: boolean; playlistSize: number; currentIndex: number; } /** * 服务就绪信息接口 */ export interface ServiceReadinessInfo { isReady: boolean; details: ServiceReadinessDetails; } /** * 初始化验证结果接口 */ export interface InitializationValidation { isValid: boolean; errors: string[]; warnings: string[]; } /** * 统一播放器服务接口 * 提供统一的播放控制接口,替代LocalMusic中的播放器逻辑 */ export interface IPlayerService { /** * 启动播放或恢复播放 * @returns */ startPlayOrResumePlay(): Promise; /** * 暂停播放 * @returns */ pause(): Promise; /** * 停止播放 * @returns */ stop(): Promise; /** * 跳转到指定位置 * @param position * @returns */ seekTo(position: string): Promise; // 播放列表控制 - 基于LocalMusic现有方法 /** * 播放下一首 * @returns */ playNext(): Promise; /** * 播放上一首 */ playPrevious(): Promise; /** * 播放指定索引的歌 * @param index * @returns */ playSongAtIndex(index: number): Promise; /** * 获取播放器状态 * @returns */ getCurrentState(): PlayerState; /** * 获取实际播放状态 * @returns 实际播放状态 */ getActualPlayingState(): boolean; /** * 获取当前播放歌曲 * @returns */ getCurrentSong(): VideoItem | null; /** * 获取播放列表 * @returns */ getPlaylist(): VideoItem[]; /** * 获取当前播放索引 * @returns */ getCurrentIndex(): number; /** * 获取当前播放进度 * @returns 当前播放进度 */ getCurrentPosition(): number; /** * 获取播放器实例 * @returns 播放器实例 */ getIjkPlayer(): IjkMediaPlayer | null; /** * 是否数据恢复完成 * @returns 是否数据恢复完成 * */ isDataRestorationCompleted(): boolean; /** * 等待数据恢复完成 * @param maxWaitMs 最大等待时间(毫秒),默认为-1(无限等待) * @returns 是否恢复完成 */ waitForDataRestoration(maxWaitMs?: number): Promise; /** * 强制数据恢复 * @returns 是否恢复成功 */ forceDataRestoration(): Promise; /** * 是否就绪 * @returns */ isAllServicesReady(): boolean; /** * 等待服务就绪 * @param maxWaitMs 最大等待时间(毫秒),默认为-1(无限等待) * @param checkDataRestore 是否检查数据恢复状态,默认为true * @returns 是否就绪 */ waitForAllServicesReady(maxWaitMs?: number, checkDataRestore?: boolean): Promise; /** * 获取服务就绪信息 * @returns 服务就绪信息 */ getServiceReadinessInfo(): ServiceReadinessInfo; /** * 初始化验证 * @returns 初始化验证结果 */ validateInitialization(): InitializationValidation; /** * 设置播放模式 * @param mode */ setPlayMode(mode: number): void; /** * 获取播放模式 * @returns 播放模式 */ getPlayMode(): number; /** * 设置音量 * @param volume */ setVolume(volume: number): void; /** * 设置播放速度 * @param speed */ setPlaybackSpeed(speed: number): void; // 播放列表管理 /** * 设置播放列表 * @param songs * @param currentIndex */ setPlaylist(songs: VideoItem[], currentIndex?: number): void; /** * 添加歌曲到播放列表 * @param song * @param index */ addToPlaylist(song: VideoItem, index?: number): void; /** * 移除播放列表中的歌曲 * @param index * @returns 移除的歌曲 */ removeFromPlaylist(index: number): VideoItem | null; // 事件监听 /** * 添加播放器状态监听 * @param listener */ addStateListener(listener: PlayerStateListener): void; /** * 移除播放器状态监听 * @param listener */ removeStateListener(listener: PlayerStateListener): void; /** * 初始化 * @param context * @returns */ initialize(context: common.UIAbilityContext): Promise; /** * 释放资源 */ release(): void; } /** * 统一播放器服务实现 * 整合PlayerManager、PlayerStateModel和PlaylistModel */ export class UnifiedPlayerService implements IPlayerService, PlaylistSyncListener, StateChangeCallback, WidgetControlCallback, PlayerStateCallback { private static instance: UnifiedPlayerService | null = null; private playerManager: IPlayerManager; private stateModel: PlayerStateModel; private playlistModel: PlaylistModel; private dataPersistence: IDataPersistenceService; private playlistSync: PlaylistSyncService; private stateSync: IStateSyncService; private errorRecovery: IErrorRecoveryStrategy; private widgetUpdateService: EnhancedFormUpdateService; private avSessionController: AvSessionController | null = null; private context: common.UIAbilityContext | null = null; private progressTimer: number = -1; private isInitialized: boolean = false; private isDataRestored: boolean = false; // 新增:数据恢复完成标识 private isPlayerPreparedForCurrentSong: boolean = false; // 新增:播放器是否已为当前歌曲准备就绪 private currentRetryCount: number = 0; private lastAvSessionUpdate: number = 0; private lastAvMetadataUpdate: number = 0; // 新增:上次元数据更新时间 private avSessionUpdateTimer: number = -1; // 新增:系统播控更新防抖定时器 private avMetadataUpdateTimer: number = -1; // 新增:元数据更新防抖定时器 private lastUpdateTime: number=0; private favList: VideoItem[]=[]; table: undefined; private lastAutoPlayTime: number = 0; // 新增:上次自动播放时间,用于防抖 private autoPlayDebounceMs: number = 1000; // 自动播放防抖间隔(毫秒) private constructor() { this.playerManager = PlayerManager.getInstance(); this.stateModel = new PlayerStateModel(); this.playlistModel = new PlaylistModel(); this.dataPersistence = DataPersistenceService.getInstance(); this.playlistSync = PlaylistSyncService.getInstance(); this.stateSync = StateSyncService.getInstance(); this.errorRecovery = ErrorRecoveryStrategy.getInstance(); this.widgetUpdateService = EnhancedFormUpdateService.getInstance(); LogUtils.getInstance().LOGI('UnifiedPlayerService: Instance created'); } public static getInstance(): UnifiedPlayerService { if (!UnifiedPlayerService.instance) { UnifiedPlayerService.instance = new UnifiedPlayerService(); } return UnifiedPlayerService.instance; } async initialize(context: common.UIAbilityContext): Promise { if (this.isInitialized && this.context === context) { LogUtils.getInstance().LOGI('UnifiedPlayerService已经初始化过了'); return; } try { console.log("Heanup2 UnifiedPlayerService: 开始快速初始化服务"); this.context = context; // 快速初始化核心组件 this.playerManager.setStateCallback(this); this.widgetUpdateService.setAppContext(context); // 设置同步监听器 this.playlistSync.addSyncListener(this); this.stateSync.subscribeToStateChanges(this); this.stateSync.subscribeToWidgetControl(this); // 设置状态模型监听器,自动广播状态变化 class StateListenerImpl implements PlayerStateListener { private stateSync: IStateSyncService; private unifiedService: UnifiedPlayerService; constructor(stateSync: IStateSyncService, unifiedService: UnifiedPlayerService) { this.stateSync = stateSync; this.unifiedService = unifiedService; } onStateChanged(state: PlayerState): void { this.stateSync.broadcastState(state); // 使用防抖机制更新系统播控,避免频繁更新 this.unifiedService.updateSessionPlayState(); // 状态变化时更新卡片 this.unifiedService.updateWidgetsForStateChange(); } onSongChanged(song: VideoItem): void { this.stateSync.broadcastSongChange(song); // 使用防抖机制更新系统播控元数据,避免频繁更新 this.unifiedService.updateAvSessionMetadata(song); // 歌曲变化时更新卡片 this.unifiedService.updateWidgetsForSongChange(song); } onProgressChanged(progress: PlayProgress): void { this.stateSync.broadcastProgress(progress); // 进度变化时更新卡片(防抖处理) this.unifiedService.updateWidgetsForProgressChange(progress); } onError(error: PlayerError): void { LogUtils.getInstance().LOGI(`Player error: ${error.message}`); } } const stateListener = new StateListenerImpl(this.stateSync, this); this.stateModel.addStateListener(stateListener); this.setupProgressTimer(); this.isInitialized = true; // 异步初始化耗时组件,避免阻塞 this.initializeHeavyComponentsAsync(context); LogUtils.getInstance().LOGI('UnifiedPlayerService: Core initialization completed'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService initialization error: ${error}`); throw new Error(`初始化失败: ${error}`); } } /** * 异步初始化耗时组件 */ private initializeHeavyComponentsAsync(context: common.UIAbilityContext): void { setTimeout(async () => { try { console.log("Heanup2 UnifiedPlayerService: 开始异步初始化耗时组件"); // 并行初始化各个服务以提高效率 const initPromises = [ this.playerManager.initialize(context), this.dataPersistence.initialize(context), this.playlistSync.initialize(context), this.stateSync.initialize(context) ]; await Promise.all(initPromises); // 立即尝试快速恢复关键数据(从AppStorage) await this.fastRestoreFromMemory(); this.initializeAvSession(); // 完整的数据恢复(从持久化存储) await this.restorePersistedState(); console.log("Heanup2 UnifiedPlayerService: 异步组件初始化完成"); LogUtils.getInstance().LOGI('UnifiedPlayerService: Heavy components initialized'); } catch (error) { console.log(`Heanup2 UnifiedPlayerService: 异步组件初始化失败: ${error}`); LogUtils.getInstance().LOGI(`UnifiedPlayerService heavy components init error: ${error}`); // 即使失败也设置数据恢复完成,避免无限等待 this.isDataRestored = true; } }, 10); // 缩短延迟,让数据恢复更快开始 } // 播放控制方法 async startPlayOrResumePlay(): Promise { try { console.log("Heanup2 UnifiedPlayerService: 开始恢复播放"); // 统一的服务就绪检查 - 这是最核心的检查 if (!this.isAllServicesReady()) { console.log("Heanup2 UnifiedPlayerService: 服务未就绪,等待服务初始化完成"); const isReady = await this.waitForAllServicesReady(3000, false); if (!isReady) { const error = new Error('Services not ready for playback'); await this.handlePlaybackError(error, PlayerErrorType.INITIALIZATION_ERROR); return; } } // 获取当前歌曲 - 如果没有就尝试恢复 let currentSong = this.playlistModel.getCurrentSong(); if (!currentSong) { console.log("Heanup2 UnifiedPlayerService: 没有可播放的歌曲,尝试恢复持久化状态"); await this.restorePersistedState(); currentSong = this.playlistModel.getCurrentSong(); if (!currentSong) { console.log("Heanup2 UnifiedPlayerService: 恢复后仍然没有可播放的歌曲"); await this.handlePlaybackError(new Error('No song to play'), PlayerErrorType.PLAYBACK_ERROR); return; } console.log("Heanup2 UnifiedPlayerService: 恢复成功,当前歌曲信息:"+json.stringify(currentSong)); } this.stateModel.updateLoadingState(true); // 简化的播放器状态检查 - 检查是否可以从暂停恢复 const ijkPlayer = this.playerManager.getIjkPlayer()!; // 服务就绪后播放器一定存在 const shouldResumeFromPause = this.canResumeFromPause(ijkPlayer); if (shouldResumeFromPause) { console.log("Heanup2 UnifiedPlayerService: 从暂停状态恢复播放"); return await this.resumeFromPause(); } // 新歌播放前的必要检查 await this.validateSongForPlayback(currentSong); // 设置播放器并开始播放 await this.setupAndStartPlayback(currentSong); } catch (error) { this.stateModel.updateLoadingState(false); this.stateModel.updatePlayingState(false); await this.handlePlaybackError(error as Error, PlayerErrorType.PLAYBACK_ERROR); } } /** * 检查是否可以从暂停状态恢复播放 */ private canResumeFromPause(ijkPlayer: IjkMediaPlayer): boolean { const isPausedByManager = this.playerManager.isPausedState(); const isCurrentlyPlaying = ijkPlayer.isPlaying(); const playerDuration = ijkPlayer.getDuration(); const hasValidMedia = playerDuration > 0; // 如果认为是暂停但没有有效媒体,清除假暂停状态 if (isPausedByManager && !hasValidMedia) { console.log("Heanup2 UnifiedPlayerService: 检测到假暂停状态,清除暂停标记"); this.playerManager.clearPausedState(); this.isPlayerPreparedForCurrentSong = false; return false; } // 如果播放器正在播放,同步状态 if (isCurrentlyPlaying) { this.syncPlayingState(); return false; // 不需要恢复,已经在播放 } // 检查是否可以从暂停恢复 const canResume = isPausedByManager && !isCurrentlyPlaying && hasValidMedia && this.isPlayerPreparedForCurrentSong; console.log(`Heanup2 UnifiedPlayerService: 暂停恢复检查 - canResume: ${canResume}`); return canResume; } /** * 同步播放状态 */ private syncPlayingState(): void { console.log("Heanup2 UnifiedPlayerService: 播放器正在播放,同步状态"); this.stateModel.updateLoadingState(false); this.stateModel.updatePlayingState(true); this.playerManager.clearPausedState(); this.startProgressTimer(); this.updateSessionPlayState(); this.updateWidgetsForStateChange(); } /** * 从暂停状态恢复播放 */ private async resumeFromPause(): Promise { try { console.log("Heanup2 UnifiedPlayerService: 直接从暂停状态恢复播放"); this.stateModel.updateLoadingState(false); await this.playerManager.startPlayOrResumePlay(); this.stateModel.updatePlayingState(true); this.startProgressTimer(); setTimeout(() => this.updateProgress(), 100); this.saveCurrentState(); this.updateSessionPlayState(); await this.updateWidgetsForPlayStateChange(); } catch (error) { throw new Error(`Resume from pause failed: ${error}`); } } /** * 验证歌曲是否可以播放 */ private async validateSongForPlayback(song: VideoItem): Promise { // 检查文件是否存在(对于本地文件) if (!song.filePath.startsWith('http')) { const fileExists = await this.checkFileExists(song.filePath); if (!fileExists) { throw new Error(`File not found: ${song.filePath}`); } } else { // 检查网络连接(对于网络资源) const networkAvailable = await this.checkNetworkConnection(); if (!networkAvailable) { throw new Error('Network not available'); } } } /** * 设置播放器并开始播放 */ private async setupAndStartPlayback(song: VideoItem): Promise { console.log(`Heanup2 UnifiedPlayerService: 设置播放器并开始播放: ${song.name}`); // 设置播放源和配置 await this.setupPlayerForSong(song); // 准备播放器(实际播放会在 onPrepared 回调中开始) const preparedPlayer = this.playerManager.getIjkPlayer(); if (preparedPlayer) { preparedPlayer.prepareAsync(); } // 立即更新基础元数据(使用解析的duration),后续在播放器准备好后会用实际duration更新 await this.updateAvSessionMetadata(song); this.restorePlaybackPosition(song); this.currentRetryCount = 0; } /** * 直接播放新歌曲,避免恢复逻辑干扰 * 专为 playNext/playPrevious 设计 */ private async playNewSongDirectly(song: VideoItem | null): Promise { if (!song) { throw new Error('No song provided for direct play'); } this.stateModel.updateLoadingState(true); const playerInstance = this.playerManager.getIjkPlayer(); if (!playerInstance) { throw new Error('Player not initialized'); } // 检查文件是否存在(对于本地文件) if (!song.filePath.startsWith('http')) { const fileExists = await this.checkFileExists(song.filePath); if (!fileExists) { throw new Error(`File not found: ${song.filePath}`); } } // 设置播放源和配置 await this.setupPlayerForSong(song); // 准备播放器 const preparedPlayer = this.playerManager.getIjkPlayer(); if (preparedPlayer) { preparedPlayer.prepareAsync(); // 注意:实际播放和状态更新会在 onPrepared 回调中开始 } // 重置重试计数 this.currentRetryCount = 0; } async pause(): Promise { try { // 检查服务是否已准备就绪 if (!this.isAllServicesReady()) { LogUtils.getInstance().LOGI('UnifiedPlayerService: pause - 服务未就绪'); // 对于暂停操作,如果服务未就绪,可以尝试简单的状态更新 this.stateModel.updatePlayingState(false); return; } // 保存当前播放位置 this.savePlaybackPosition(); // 暂停播放器 - 确保先暂停播放器 this.playerManager.pausePlayback(); // 立即更新状态模型为暂停状态,确保状态同步 this.stateModel.updatePlayingState(false); // 停止进度定时器 this.stopProgressTimer(); // 等待一小段时间确保播放器状态稳定 await new Promise(resolve => setTimeout(resolve, 50)); // 保存播放状态变化 this.saveCurrentState(); this.updateSessionPlayState(); // 更新卡片显示暂停状态 await this.updateWidgetsForPlayStateChange(); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService pause error: ${error}`); } } async stop(): Promise { try { this.savePlaybackPosition(); this.playerManager.stopPlayback(); this.stateModel.updatePlayingState(false); this.stateModel.updateProgress(0, 0); this.stopProgressTimer(); // 更新卡片显示暂停状态 await this.updateWidgetsForPlayStateChange(); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService stop error: ${error}`); throw new Error; } } /** * 静默停止播放,不触发状态变化通知(用于歌曲切换) */ private async stopSilently(): Promise { try { this.savePlaybackPosition(); this.playerManager.stopPlayback(); this.stopProgressTimer(); // 不调用 updatePlayingState,避免触发状态变化通知 } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService stopSilently error: ${error}`); throw new Error; } } async seekTo(position: string): Promise { try { const currentSong = this.playlistModel.getCurrentSong(); if (!currentSong) { throw new Error('No song to seek'); } // 检查是否支持拖动(wma格式不支持) if (StrUtil.isNotEmpty(currentSong.filePath) && currentSong.filePath.toLowerCase().endsWith('.wma')) { throw new Error('WMA format does not support seeking'); } await this.playerManager.seekToPosition(position); } catch (error) { throw new Error(`Failed to seek to position: ${error}`); } } // 播放列表控制方法 async playNext(): Promise { try { // 首先检查服务是否已准备就绪 if (!this.isAllServicesReady()) { LogUtils.getInstance().LOGI('UnifiedPlayerService: playNext - 服务未就绪,等待服务初始化完成'); // 在自动播放场景下,减少等待时间避免阻塞 const isReady = await this.waitForAllServicesReady(500, false); if (!isReady) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Services not ready for playNext, skipping'); return; // 直接返回,不抛出错误 } } const playMode = this.stateModel.getState().playMode; if (!this.playlistModel.hasNext(playMode)) { return; } const moved = this.playlistModel.moveToNext(playMode); if (!moved) { return; } // 更新状态模型的索引 const newIndex = this.playlistModel.getCurrentIndex(); const newSong = this.playlistModel.getCurrentSong(); this.stateModel.updateCurrentIndex(newIndex); if (newSong) { this.stateModel.updateCurrentSong(newSong); } // 静默停止当前播放(不触发状态变化通知) await this.stopSilently(); // 直接播放新歌曲,不调用通用的恢复逻辑 await this.playNewSongDirectly(newSong); // 更新状态模型中的播放列表状态 this.updatePlaylistStateInModel(); // 强制更新卡片显示新歌曲(重要事件) if (newSong) { await this.updateWidgetsForSongChange(newSong, true); } } catch (error) { await this.handlePlaybackError(error as Error, PlayerErrorType.PLAYBACK_ERROR); } } async playPrevious(): Promise { try { // 首先检查服务是否已准备就绪 if (!this.isAllServicesReady()) { LogUtils.getInstance().LOGI('UnifiedPlayerService: playPrevious - 服务未就绪,等待服务初始化完成'); const isReady = await this.waitForAllServicesReady(500, false); if (!isReady) { const error = new Error('Services not ready for playPrevious'); await this.handlePlaybackError(error, PlayerErrorType.INITIALIZATION_ERROR); return; } } const playMode = this.stateModel.getState().playMode; if (!this.playlistModel.hasPrevious(playMode)) { return; } // 先获取当前歌曲信息用于日志 const currentSong = this.playlistModel.getCurrentSong(); const currentIndex = this.playlistModel.getCurrentIndex(); const moved = this.playlistModel.moveToPrevious(playMode); if (!moved) { return; } // 更新状态模型的索引 const newIndex = this.playlistModel.getCurrentIndex(); const newSong = this.playlistModel.getCurrentSong(); this.stateModel.updateCurrentIndex(newIndex); if (newSong) { this.stateModel.updateCurrentSong(newSong); } // 静默停止当前播放(不触发状态变化通知) await this.stopSilently(); // 直接播放新歌曲,不调用通用的恢复逻辑 await this.playNewSongDirectly(newSong); // 更新状态模型中的播放列表状态 this.updatePlaylistStateInModel(); // 强制更新卡片显示新歌曲(重要事件) if (newSong) { await this.updateWidgetsForSongChange(newSong, true); } } catch (error) { await this.handlePlaybackError(error as Error, PlayerErrorType.PLAYBACK_ERROR); } } async playSongAtIndex(index: number): Promise { try { const success = this.playlistModel.playSongAtIndex(index); if (!success) { throw new Error(`Invalid song index: ${index}`); } this.stateModel.updateCurrentIndex(index); // 静默停止当前播放并开始新歌曲(不触发状态变化通知) await this.stopSilently(); await this.startPlayOrResumePlay(); // 更新状态模型中的播放列表状态 this.updatePlaylistStateInModel(); // 通知歌曲变化 const currentSong = this.playlistModel.getCurrentSong(); if (currentSong) { this.stateModel.updateCurrentSong(currentSong); } } catch (error) { throw new Error; } } // 状态查询方法 getCurrentState(): PlayerState { return this.stateModel.getState(); } /** * 获取播放器实际播放状态(最准确) * 直接从ijkPlayer获取,不依赖状态模型 */ getActualPlayingState(): boolean { try { const ijkPlayer = this.playerManager?.getIjkPlayer(); if (ijkPlayer) { return ijkPlayer.isPlaying(); } return false; } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to get actual playing state: ${error}`); return false; } } getCurrentSong(): VideoItem | null { return this.playlistModel.getCurrentSong(); } getFav(): Array{ this.getTable().queryByisFav(1, async (result: VideoItem[]) => { this.favList = result }) return this.favList; } private getTable():MediaTable{ if (this.table!=undefined) { return this.table; } return new MediaTable(getContext(this)) } getPlaylist(): VideoItem[] { return this.playlistModel.getSongs(); } getCurrentIndex(): number { return this.playlistModel.getCurrentIndex(); } /** * 检查数据是否已从持久化存储恢复 */ isDataRestorationCompleted(): boolean { return this.isDataRestored; } /** * 等待数据恢复完成 */ async waitForDataRestoration(maxWaitMs: number = 3000): Promise { const startTime = Date.now(); while (!this.isDataRestored && (Date.now() - startTime) < maxWaitMs) { await new Promise(resolve => setTimeout(resolve, 100)); } return this.isDataRestored; } /** * 强制触发数据恢复(用于桌面卡片冷启动场景) */ async forceDataRestoration(): Promise { try { LogUtils.getInstance().LOGI('UnifiedPlayerService: Force data restoration started'); // 如果数据已经恢复,直接返回 if (this.isDataRestored) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Data already restored'); return true; } // 强制执行数据恢复 await this.restorePersistedState(); // 如果播放列表仍为空,尝试从内存快速恢复 if (this.playlistModel.getTotalCount() === 0) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Playlist empty, trying memory restore'); await this.fastRestoreFromMemory(); } LogUtils.getInstance().LOGI(`UnifiedPlayerService: Force restoration completed, playlist size: ${this.playlistModel.getTotalCount()}`); return this.isDataRestored; } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Force data restoration failed: ${error}`); return false; } } /** * 检查所有相关服务是否已准备就绪 * 用于桌面卡片控制等场景,确保在执行播放控制前服务状态正常 */ isAllServicesReady(): boolean { try { // 检查基本初始化状态 if (!this.isInitialized) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Service not initialized'); return false; } // 检查核心组件是否就绪 if (!this.playerManager || !this.stateModel || !this.playlistModel) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Core components not ready'); return false; } // 检查 PlayerManager 是否已经初始化 const playerInstance = this.playerManager.getIjkPlayer(); if (!playerInstance) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Player instance not ready'); return false; } // 检查上下文是否可用 if (!this.context) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Context not available'); return false; } LogUtils.getInstance().LOGI('UnifiedPlayerService: All services ready'); return true; } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Service readiness check failed: ${error}`); return false; } } /** * 验证初始化完整性 * 在应用启动后调用,确保所有关键组件都已正确初始化 */ validateInitialization(): InitializationValidation { const errors: string[] = []; const warnings: string[] = []; try { // 检查基础初始化 if (!this.isInitialized) { errors.push('Service not initialized'); } // 检查核心组件 if (!this.playerManager) { errors.push('PlayerManager not available'); } else { const playerInstance = this.playerManager.getIjkPlayer(); if (!playerInstance) { warnings.push('Player instance not ready (may initialize later)'); } } if (!this.stateModel) { errors.push('StateModel not available'); } if (!this.playlistModel) { errors.push('PlaylistModel not available'); } if (!this.context) { warnings.push('Context not set (may be set later)'); } // 检查数据持久化服务 if (!this.dataPersistence) { errors.push('DataPersistence service not available'); } // 检查同步服务 if (!this.stateSync) { errors.push('StateSync service not available'); } if (!this.playlistSync) { errors.push('PlaylistSync service not available'); } // 检查卡片更新服务 if (!this.widgetUpdateService) { warnings.push('WidgetUpdate service not available'); } // 检查错误恢复策略 if (!this.errorRecovery) { warnings.push('ErrorRecovery strategy not available'); } const isValid = errors.length === 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService validation: ${isValid ? 'VALID' : 'INVALID'}, errors: ${errors.length}, warnings: ${warnings.length}`); const result: InitializationValidation = { isValid, errors, warnings }; return result; } catch (error) { errors.push(`Validation failed with exception: ${error}`); const result: InitializationValidation = { isValid: false, errors, warnings }; return result; } } /** * 获取服务就绪状态的详细信息 * 用于调试和用户反馈 */ getServiceReadinessInfo(): ServiceReadinessInfo { const playerInstance = this.playerManager?.getIjkPlayer(); const playlistSize = this.playlistModel?.getTotalCount() || 0; const currentIndex = this.playlistModel?.getCurrentIndex() || -1; const details: ServiceReadinessDetails = { initialized: this.isInitialized, hasPlayerInstance: !!playerInstance, hasContext: !!this.context, dataRestored: this.isDataRestored, playlistSize: playlistSize, currentIndex: currentIndex }; const isReady = this.isAllServicesReady(); LogUtils.getInstance().LOGI(`UnifiedPlayerService readiness: ${JSON.stringify(details)}`); const result: ServiceReadinessInfo = { isReady, details }; return result; } /** * 等待所有服务准备就绪 * @param maxWaitMs 最大等待时间(毫秒) * @param checkDataRestore 是否同时等待数据恢复完成 */ async waitForAllServicesReady(maxWaitMs: number = 5000, checkDataRestore: boolean = true): Promise { const startTime = Date.now(); const checkInterval = 100; // 每100ms检查一次 LogUtils.getInstance().LOGI(`UnifiedPlayerService: Waiting for services ready (maxWait: ${maxWaitMs}ms, checkDataRestore: ${checkDataRestore})`); while ((Date.now() - startTime) < maxWaitMs) { // 检查基础服务就绪状态 if (this.isAllServicesReady()) { // 如果不需要检查数据恢复,直接返回成功 if (!checkDataRestore) { LogUtils.getInstance().LOGI('UnifiedPlayerService: All services ready (data restore check skipped)'); return true; } // 检查数据恢复状态 if (this.isDataRestored) { LogUtils.getInstance().LOGI('UnifiedPlayerService: All services ready and data restored'); return true; } // 检查播放列表是否有数据(即使数据恢复标识未设置) const playlistSize = this.playlistModel.getTotalCount(); if (playlistSize > 0) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Services ready with playlist data (${playlistSize} songs)`); return true; } } // 短暂等待后继续检查 await new Promise(resolve => setTimeout(resolve, checkInterval)); } // 超时检查最终状态 const finalCheck = this.isAllServicesReady(); const playlistSize = this.playlistModel?.getTotalCount() || 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Service readiness timeout - finalCheck: ${finalCheck}, playlistSize: ${playlistSize}, dataRestored: ${this.isDataRestored}`); return finalCheck; } // 播放模式控制 setPlayMode(mode: number): void { const playMode = mode as PlayMode; this.stateModel.updatePlayMode(playMode); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Play mode set to ${mode}`); } getPlayMode(): number { return this.stateModel.getState().playMode; } // 音量和速度控制 setVolume(volume: number): void { const volumeStr = volume.toString(); this.playerManager.setVolume(volumeStr, volumeStr); this.stateModel.updateVolume(volume); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Volume set to ${volume}`); } setPlaybackSpeed(speed: number): void { const speedStr = speed.toString() + 'f'; this.playerManager.setPlaybackSpeed(speedStr); this.stateModel.updateSpeed(speed); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Speed set to ${speed}`); } // 播放列表管理 setPlaylist(songs: VideoItem[], currentIndex: number = 0): void { // 记录调用栈信息以便调试 const stack = new Error().stack || 'No stack available'; const caller = stack.split('\n')[2] || 'Unknown caller'; this.playlistModel.replaceSongs(songs, currentIndex); this.stateModel.updateCurrentIndex(currentIndex); // 更新状态模型中的播放列表状态 this.updatePlaylistStateInModel(); // 更新当前歌曲 const currentSong = this.playlistModel.getCurrentSong(); this.stateModel.updateCurrentSong(currentSong); // 同步到持久化存储 this.syncPlaylistToStorage(); // 更新卡片显示播放列表变化 this.updateWidgetsForPlaylistChange(); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Playlist set with ${songs.length} songs, caller: ${caller.trim()}`); // 如果设置的是小播放列表,记录更多信息 if (songs.length <= 20) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Small playlist detected, caller stack: ${stack.substring(0, 500)}`); } } addToPlaylist(song: VideoItem, index?: number): void { this.playlistModel.addSong(song, index); // 更新状态模型中的播放列表状态 this.updatePlaylistStateInModel(); // 同步到持久化存储 this.syncPlaylistToStorage(); // 更新卡片显示播放列表变化 this.updateWidgetsForPlaylistChange(); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Song added to playlist`); } removeFromPlaylist(index: number): VideoItem | null { const removedSong = this.playlistModel.removeSong(index); if (removedSong) { this.stateModel.updateCurrentIndex(this.playlistModel.getCurrentIndex()); // 更新状态模型中的播放列表状态 this.updatePlaylistStateInModel(); // 更新当前歌曲 const currentSong = this.playlistModel.getCurrentSong(); this.stateModel.updateCurrentSong(currentSong); // 同步到持久化存储 this.syncPlaylistToStorage(); // 更新卡片显示播放列表变化 this.updateWidgetsForPlaylistChange(); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Song removed from playlist at index ${index}`); } return removedSong; } // 事件监听 addStateListener(listener: PlayerStateListener): void { this.stateModel.addStateListener(listener); } removeStateListener(listener: PlayerStateListener): void { this.stateModel.removeStateListener(listener); } // 清理资源 release(): void { try { this.stopProgressTimer(); // 清理防抖定时器 if (this.avSessionUpdateTimer !== -1) { clearTimeout(this.avSessionUpdateTimer); this.avSessionUpdateTimer = -1; } if (this.avMetadataUpdateTimer !== -1) { clearTimeout(this.avMetadataUpdateTimer); this.avMetadataUpdateTimer = -1; } // 保存当前状态 this.saveCurrentState(); if (this.avSessionController) { this.avSessionController.unregisterSessionListener(); this.avSessionController = null; } // 清理同步监听器 this.playlistSync.removeSyncListener(this); this.playlistSync.release(); this.stateSync.unsubscribeFromStateChanges(this); this.stateSync.unsubscribeFromWidgetControl(this); this.stateSync.release(); this.playerManager.release(); this.playlistModel.clear(); this.isInitialized = false; LogUtils.getInstance().LOGI('UnifiedPlayerService: Resources released'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService release error: ${error}`); } } /** * 初始化AVSession * 按照官方文档的要求:创建 -> 注册控制命令 -> 设置元数据 -> 激活 */ private initializeAvSession(): void { try { this.avSessionController = AvSessionController.getInstance(false); LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession controller created'); setTimeout(() => { this.setAvSessionListener(); LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession listeners configured'); }, 500); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to initialize AVSession: ${error}`); } } /** * 设置AVSession监听器 * 注意:控制命令已在AvSessionController中注册,这里设置实际的处理逻辑 */ private setAvSessionListener(): void { if (!this.avSessionController) { return; } const avSession = this.avSessionController.getAvSession(); if (!avSession) { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession not available for listener setup'); return; } try { // 播放事件监听 avSession.on('play', () => { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession play command received'); this.startPlayOrResumePlay().catch((error: Error) => { LogUtils.getInstance().LOGI(`AVSession play command failed: ${error}`); }); }); // 暂停事件监听 avSession.on('pause', () => { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession pause command received'); this.pause().catch((error: Error) => { LogUtils.getInstance().LOGI(`AVSession pause command failed: ${error}`); }); }); // 停止事件监听 avSession.on('stop', () => { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession stop command received'); this.stop().catch((error: Error) => { LogUtils.getInstance().LOGI(`AVSession stop command failed: ${error}`); }); }); // 下一首事件监听 avSession.on('playNext', () => { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession playNext command received'); this.playNext().catch((error: Error) => { LogUtils.getInstance().LOGI(`AVSession playNext command failed: ${error}`); }); }); // 上一首事件监听 avSession.on('playPrevious', () => { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession playPrevious command received'); this.playPrevious().catch((error: Error) => { LogUtils.getInstance().LOGI(`AVSession playPrevious command failed: ${error}`); }); }); // 拖拽进度事件监听 avSession.on('seek', (time: number) => { LogUtils.getInstance().LOGI(`UnifiedPlayerService: AVSession seek command received: ${time}ms`); this.seekTo(time.toString()).catch((error: Error) => { LogUtils.getInstance().LOGI(`AVSession seek command failed: ${error}`); }); }); LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession listeners set up successfully'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to set AVSession listeners: ${error}`); } } /** * 处理播放错误 */ private async handlePlaybackError(error: Error, errorType: PlayerErrorType = PlayerErrorType.PLAYBACK_ERROR): Promise { try { // 创建播放器错误对象 const playerError = new PlayerError(errorType, error.message); playerError.retryCount = this.currentRetryCount; // 创建错误上下文 const context: ErrorContext = { currentSong: this.playlistModel.getCurrentSong(), playlist: this.playlistModel.getSongs(), currentIndex: this.playlistModel.getCurrentIndex(), retryCount: this.currentRetryCount, isNetworkAvailable: true // 这里可以实际检查网络状态 }; // 获取恢复策略 const recoveryAction = await this.errorRecovery.handleError(playerError, context); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error recovery action: ${recoveryAction}`); // 执行恢复动作 await this.executeRecoveryAction(recoveryAction, playerError, context); } catch (recoveryError) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error recovery failed: ${recoveryError}`); this.stateModel.notifyError(new PlayerError(PlayerErrorType.PLAYBACK_ERROR, `Recovery failed: ${recoveryError.message}`)); } } /** * 执行错误恢复动作 */ private async executeRecoveryAction(action: ErrorRecoveryAction, error: PlayerError, context: ErrorContext): Promise { switch (action) { case ErrorRecoveryAction.RETRY: await this.retryCurrentOperation(error); break; case ErrorRecoveryAction.SKIP_TO_NEXT: await this.skipToNextSong(); break; case ErrorRecoveryAction.STOP_PLAYBACK: await this.stop(); this.stateModel.notifyError(error); break; case ErrorRecoveryAction.WAIT_AND_RETRY: await this.waitAndRetry(error); break; case ErrorRecoveryAction.SHOW_ERROR: this.stateModel.notifyError(error); break; default: LogUtils.getInstance().LOGI(`UnifiedPlayerService: Unknown recovery action: ${action}`); this.stateModel.notifyError(error); } } /** * 重试当前操作 */ private async retryCurrentOperation(error: PlayerError): Promise { try { this.currentRetryCount++; const delay = this.errorRecovery.getRetryDelay(this.currentRetryCount); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Retrying operation in ${delay}ms (attempt ${this.currentRetryCount})`); // 等待指定时间后重试 setTimeout(async () => { try { await this.startPlayOrResumePlay(); this.currentRetryCount = 0; // 重试成功,重置计数 } catch (retryError) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Retry failed: ${retryError}`); await this.handlePlaybackError(retryError as Error, error.type); } }, delay); } catch (retryError) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Retry setup failed: ${retryError}`); await this.skipToNextSong(); } } /** * 跳到下一首歌曲 */ private async skipToNextSong(): Promise { try { LogUtils.getInstance().LOGI('UnifiedPlayerService: Skipping to next song due to error'); // 重置重试计数 this.currentRetryCount = 0; // 检查是否有下一首 const playMode = this.stateModel.getState().playMode; if (this.playlistModel.hasNext(playMode)) { await this.playNext(); } else { // 没有下一首,停止播放 await this.stop(); LogUtils.getInstance().LOGI('UnifiedPlayerService: No next song available, stopping playback'); } } catch (skipError) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to skip to next song: ${skipError}`); await this.stop(); } } /** * 等待后重试 */ private async waitAndRetry(error: PlayerError): Promise { try { this.currentRetryCount++; const delay = this.errorRecovery.getRetryDelay(this.currentRetryCount); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Waiting ${delay}ms before retry (network error)`); // 更新状态为加载中 this.stateModel.updateLoadingState(true); setTimeout(async () => { try { await this.startPlayOrResumePlay(); this.currentRetryCount = 0; // 重试成功,重置计数 } catch (retryError) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Network retry failed: ${retryError}`); await this.handlePlaybackError(retryError as Error, PlayerErrorType.NETWORK_ERROR); } }, delay); } catch (waitError) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Wait and retry setup failed: ${waitError}`); await this.skipToNextSong(); } } /** * 检查文件是否存在 */ private async checkFileExists(filePath: string): Promise { try { // 这里可以添加文件存在性检查逻辑 // 暂时返回true,实际实现需要使用文件系统API return true; } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: File check failed: ${error}`); return false; } } /** * 检查网络连接 */ private async checkNetworkConnection(): Promise { try { // 这里可以添加网络连接检查逻辑 // 暂时返回true,实际实现需要使用网络API return true; } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Network check failed: ${error}`); return false; } } // 私有辅助方法 /** * 检查播放器是否需要重新设置 */ private async needsPlayerSetup(song: VideoItem): Promise { try { const ijkPlayer = this.playerManager.getIjkPlayer(); if (!ijkPlayer) { console.log("Heanup2 UnifiedPlayerService: 播放器不存在,需要设置"); return true; } // 检查播放器是否有数据源 const duration = ijkPlayer.getDuration(); if (duration <= 0) { console.log("Heanup2 UnifiedPlayerService: 播放器无数据源或时长无效,需要设置"); return true; } // 检查当前数据源是否匹配(这里我们通过检查当前歌曲信息来判断) const currentSong = this.playlistModel.getCurrentSong(); if (!currentSong || currentSong.filePath !== song.filePath) { console.log(`Heanup2 UnifiedPlayerService: 歌曲文件路径不匹配,需要重新设置 (当前: ${currentSong?.filePath}, 目标: ${song.filePath})`); return true; } console.log(`Heanup2 UnifiedPlayerService: 播放器已设置正确的数据源,无需重新设置 (时长: ${duration}ms)`); return false; } catch (error) { console.log(`Heanup2 UnifiedPlayerService: 检查播放器设置状态时出错: ${error},默认需要设置`); return true; } } private async setupPlayerForSong(song: VideoItem): Promise { const ijkPlayer = this.playerManager.getIjkPlayer(); if (!ijkPlayer) { throw new Error('Player not initialized'); } console.log("Heanup2 UnifiedPlayerService: 开始重新设置播放器,这会重置所有状态"); // 标记播放器未准备(因为要重新设置) this.isPlayerPreparedForCurrentSong = false; // 重置播放器 - 这会清除所有状态包括播放位置 ijkPlayer.reset(); // 重新设置音频模式 - 重置后需要重新设置 ijkPlayer.setAudioId('unifiedPlayer'); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Reset audio mode for ${song.name}`); // 重新设置配置 this.playerManager.setupIjkPlayerOptions(); // 设置音量(针对dsf格式特殊处理) const volume = this.stateModel.getState().volume; if (song.filePath.toLowerCase().endsWith('.dsf')) { this.playerManager.setVolume('1', '1'); } else { this.playerManager.setVolume(volume.toString(), volume.toString()); } // 设置数据源 ijkPlayer.setDataSource(song.filePath); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Set data source to ${song.filePath}`); // 设置HTTP请求头 const headers = new Map([ ["user_agent", "Mozilla/5.0 BiliDroid/7.30.0 (bbcallen@gmail.com)"], ["referer", "https://www.bilibili.com"] ]); ijkPlayer.setDataSourceHeader(headers); // 设置播放速度 const speed = this.stateModel.getState().speed; this.playerManager.setPlaybackSpeed(speed.toString() + 'f'); // 设置消息监听器(重要:用于处理播放器内部事件) ijkPlayer.setMessageListener(); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Player setup for song ${song.name}`); console.log("Heanup2 UnifiedPlayerService: 播放器重新设置完成,准备开始新的播放"); } private setupProgressTimer(): void { this.progressTimer = setInterval(() => { this.updateProgress(); }, 1000); // 每秒更新一次进度 } private startProgressTimer(): void { // 先停止现有的定时器,避免重复启动 this.stopProgressTimer(); // 启动新的定时器 this.setupProgressTimer(); LogUtils.getInstance().LOGI('UnifiedPlayerService: Progress timer started'); } private stopProgressTimer(): void { if (this.progressTimer !== -1) { clearInterval(this.progressTimer); this.progressTimer = -1; LogUtils.getInstance().LOGI('UnifiedPlayerService: Progress timer stopped'); } } private updateProgress(): void { try { const ijkPlayer = this.playerManager.getIjkPlayer(); const currentState = this.stateModel.getState(); // 只有在播放器存在、正在播放且已准备好时才更新进度 if (!ijkPlayer || !currentState.isPlaying || !this.isPlayerPreparedForCurrentSong) { return; } const currentPosition = ijkPlayer.getCurrentPosition(); const duration = ijkPlayer.getDuration(); // 确保获取到有效的位置信息 if (currentPosition >= 0 && duration > 0) { this.stateModel.updateProgress(currentPosition, duration); this.updateSessionPlayState(); } } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService updateProgress error: ${error}`); } } getCurrentPosition(): number { try { const ijkPlayer = this.playerManager.getIjkPlayer(); if (!ijkPlayer) { return 0; } return ijkPlayer.getCurrentPosition(); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService getCurrentPosition error: ${error}`); return 0; } } getIjkPlayer(): IjkMediaPlayer | null { try { return this.playerManager.getIjkPlayer(); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService getIjkPlayer error: ${error}`); return null; } } private savePlaybackPosition(): void { const ijkPlayer = this.playerManager.getIjkPlayer(); if (ijkPlayer!= null){ const position = ijkPlayer.getCurrentPosition(); // ToastUtil.showToast('保存记忆播放 = ' + position) const duration = ijkPlayer.getDuration(); const threshold = 5000; // 阈值,单位为毫秒(这里设为5秒) // 如果播放位置接近视频末尾,则保存 position 为 0 const playbackPosition = (duration - position < threshold) ? 0 : position; const currentSong = this.playlistModel.getCurrentSong(); if (currentSong!=null) { PreferencesUtil.putSync(currentSong.filePath, playbackPosition); } } } private async restorePlaybackPosition(song: VideoItem): Promise { // const position: number = PreferencesUtil.getNumberSync(this.videoUrl, 0); // // ToastUtil.showToast('position = ' + position) // if (this.mIjkMediaPlayer != null && position > 0) { // // ToastUtil.showToast('seekTo = ' + position) // this.seekTo(position + ""); // // } if (song!= null){ const position = PreferencesUtil.getNumberSync(song.filePath, 0); if (position > 0) { await this.playerManager.seekToPosition(position.toString()); } } // try { // // 使用DataPersistenceService恢复播放进度 // const progressData = await this.dataPersistence.loadPlaybackProgress(song.filePath); // if (progressData && progressData.position > 0 && !progressData.completed) { // await this.playerManager.seekToPosition(progressData.position.toString()); // LogUtils.getInstance().LOGI(`UnifiedPlayerService: Restored playback position ${progressData.position}ms for ${song.name}`); // } // } catch (error) { // LogUtils.getInstance().LOGI(`UnifiedPlayerService restorePlaybackPosition error: ${error}`); // } } // ==================== 数据持久化和同步方法 ==================== /** * 恢复持久化的状态 */ /** * 快速从内存中恢复关键数据(AppStorage) */ private async fastRestoreFromMemory(): Promise { try { console.log("Heanup2 UnifiedPlayerService: 开始从内存快速恢复关键数据"); // 从AppStorage快速获取播放列表数据 const playlistData = AppStorage.get('player_playlist'); if (playlistData && playlistData.songs.length > 0) { console.log(`Heanup2 UnifiedPlayerService: 从内存快速恢复播放列表,歌曲数量=${playlistData.songs.length}`); this.playlistModel.replaceSongs(playlistData.songs, playlistData.currentIndex); this.stateModel.updateCurrentIndex(playlistData.currentIndex); this.stateModel.updatePlayMode(playlistData.playMode); // 恢复当前歌曲 const currentSong = this.playlistModel.getCurrentSong(); if (currentSong) { this.stateModel.updateCurrentSong(currentSong); console.log(`Heanup2 UnifiedPlayerService: 快速恢复当前歌曲: ${currentSong.name}`); } } // 从AppStorage快速获取播放状态数据 const stateData = AppStorage.get('player_state') as PlayerStateData; if (stateData) { console.log(`Heanup2 UnifiedPlayerService: 从内存快速恢复播放状态 - playing: ${stateData.isPlaying}, index: ${stateData.currentIndex}`); this.stateModel.updateVolume(stateData.volume); this.stateModel.updateSpeed(stateData.speed); this.stateModel.updatePlayMode(stateData.playMode); this.stateModel.updatePlayingState(stateData.isPlaying || false); if (stateData.currentIndex >= 0) { this.stateModel.updateCurrentIndex(stateData.currentIndex); } } console.log("Heanup2 UnifiedPlayerService: 内存数据快速恢复完成"); // 设置一个临时的数据恢复完成标识,允许快速响应 this.isDataRestored = true; } catch (error) { console.log(`Heanup2 UnifiedPlayerService: 快速恢复内存数据失败: ${error}`); } } private async restorePersistedState(): Promise { try { console.log("Heanup2 UnifiedPlayerService: 开始快速恢复持久化状态"); // 并行加载播放列表和播放状态,提高效率 const loadResults = await Promise.all([ this.dataPersistence.loadPlaylist().catch(() => null), this.dataPersistence.loadPlayerState().catch(() => null) ]); const playlistData = loadResults[0]; const stateData = loadResults[1]; // 恢复播放列表 if (playlistData && playlistData.songs.length > 0) { console.log(`Heanup2 UnifiedPlayerService: 恢复播放列表,歌曲数量=${playlistData.songs.length}, 当前索引=${playlistData.currentIndex}`); this.playlistModel.replaceSongs(playlistData.songs, playlistData.currentIndex); this.stateModel.updateCurrentIndex(playlistData.currentIndex); this.stateModel.updatePlayMode(playlistData.playMode); // 恢复当前歌曲到状态模型 const currentSong = this.playlistModel.getCurrentSong(); if (currentSong) { this.stateModel.updateCurrentSong(currentSong); console.log(`Heanup2 UnifiedPlayerService: 恢复当前歌曲: ${currentSong.name}`); } LogUtils.getInstance().LOGI(`UnifiedPlayerService: Restored playlist with ${playlistData.songs.length} songs`); } else { console.log("Heanup2 UnifiedPlayerService: 没有找到保存的播放列表或播放列表为空"); } // 恢复播放状态 if (stateData) { console.log(`Heanup2 UnifiedPlayerService: 加载到的播放状态 - playing: ${stateData.isPlaying}, paused: ${stateData.isPaused}, index: ${stateData.currentIndex}`); // 批量更新状态,减少回调次数 this.stateModel.updateVolume(stateData.volume); this.stateModel.updateSpeed(stateData.speed); this.stateModel.updatePlayMode(stateData.playMode); // 恢复播放状态(UI会使用实际播放器状态,所以这里可以恢复逻辑状态) this.stateModel.updatePlayingState(stateData.isPlaying || false); // 恢复当前播放索引 if (stateData.currentIndex >= 0) { this.stateModel.updateCurrentIndex(stateData.currentIndex); } console.log("Heanup2 UnifiedPlayerService: 播放状态恢复完成"); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Restored player state - playing: ${stateData.isPlaying}, paused: ${stateData.isPaused}, index: ${stateData.currentIndex}`); } else { console.log("Heanup2 UnifiedPlayerService: 没有找到保存的播放状态"); } console.log("Heanup2 UnifiedPlayerService: 持久化状态快速恢复完成"); // 设置数据恢复完成标识 this.isDataRestored = true; LogUtils.getInstance().LOGI('UnifiedPlayerService: Data restoration completed'); } catch (error) { console.log(`Heanup2 UnifiedPlayerService: 恢复持久化状态时出错: ${error}`); LogUtils.getInstance().LOGI(`UnifiedPlayerService restorePersistedState error: ${error}`); // 即使出错也设置为已恢复,避免无限等待 this.isDataRestored = true; } } /** * 保存当前状态 */ private saveCurrentState(): void { try { // 保存播放状态 const currentState = this.stateModel.getState(); this.dataPersistence.savePlayerState(currentState) // 保存播放进度 this.savePlaybackPosition(); LogUtils.getInstance().LOGI('UnifiedPlayerService: Current state saved'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService saveCurrentState error: ${error}`); } } /** * 同步播放列表到存储 */ private syncPlaylistToStorage(): void { try { const playlist = this.playlistModel.getSongs(); const currentIndex = this.playlistModel.getCurrentIndex(); const playMode = this.stateModel.getState().playMode; this.playlistSync.syncPlaylistToStorage(playlist, currentIndex, playMode); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService syncPlaylistToStorage error: ${error}`); } } // ==================== PlaylistSyncListener 接口实现 ==================== /** * 播放列表同步完成回调 */ onPlaylistSynced(playlist: VideoItem[], currentIndex: number, playMode: PlayMode): void { try { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Playlist synced - ${playlist.length} songs, index ${currentIndex}`); // 播放列表同步完成,无需额外通知 } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onPlaylistSynced error: ${error}`); } } /** * 播放列表加载完成回调 */ onPlaylistLoaded(playlistData: PlaylistData): void { try { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Playlist loaded from storage - ${playlistData.songs.length} songs`); // 检查是否需要更新本地播放列表 const currentPlaylist = this.playlistModel.getSongs(); const currentIndex = this.playlistModel.getCurrentIndex(); // 如果存储的数据更新,更新本地播放列表 if (playlistData.songs.length !== currentPlaylist.length || playlistData.currentIndex !== currentIndex) { this.playlistModel.replaceSongs(playlistData.songs, playlistData.currentIndex); this.stateModel.updateCurrentIndex(playlistData.currentIndex); this.stateModel.updatePlayMode(playlistData.playMode); LogUtils.getInstance().LOGI('UnifiedPlayerService: Local playlist updated from storage'); } // 更新数据恢复状态(如果还没有恢复的话) if (!this.isDataRestored) { this.isDataRestored = true; LogUtils.getInstance().LOGI('UnifiedPlayerService: Data restoration completed via onPlaylistLoaded'); } } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onPlaylistLoaded error: ${error}`); } } /** * 自动同步执行回调 */ onAutoSyncPerformed(): void { try { // 定期保存当前状态 this.saveCurrentState(); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onAutoSyncPerformed error: ${error}`); } } /** * 同步错误回调 */ onSyncError(error: Error): void { LogUtils.getInstance().LOGI(`UnifiedPlayerService sync error: ${error.message}`); } // ==================== 公共数据访问方法 ==================== /** * 获取数据持久化服务实例 */ getDataPersistenceService(): IDataPersistenceService { return this.dataPersistence; } /** * 获取播放列表同步服务实例 */ getPlaylistSyncService(): PlaylistSyncService { return this.playlistSync; } // ==================== StateChangeCallback 接口实现 ==================== /** * 状态变化回调(来自StateSyncService的本地通知) */ onStateChanged?(state: PlayerState): void { try { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Received state change notification - isPlaying=${state.isPlaying}`); // 这里可以处理来自其他组件的状态变化通知 // 通常情况下,状态变化是由本服务发起的,所以这里主要用于调试和监控 } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onStateChanged error: ${error}`); } } /** * 歌曲变化回调(来自StateSyncService的本地通知) */ onSongChanged?(song: VideoItem): void { try { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Received song change notification - ${song.name}`); // 这里可以处理来自其他组件的歌曲变化通知 } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onSongChanged error: ${error}`); } } /** * 进度变化回调(来自StateSyncService的本地通知) */ onProgressChanged?(progress: PlayProgress): void { try { // LogUtils.getInstance().LOGI(`UnifiedPlayerService: Received progress change notification - ${progress.percentage.toFixed(1)}%`); // 这里可以处理来自其他组件的进度变化通知 } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onProgressChanged error: ${error}`); } } // ==================== WidgetControlCallback 接口实现 ==================== /** * 处理来自卡片的播放/暂停命令 */ async onPlayPause?(): Promise { try { LogUtils.getInstance().LOGI('UnifiedPlayerService: Received play/pause command from widget'); // 优先检查播放器的实际状态,而不是状态模型 const ijkPlayer = this.playerManager.getIjkPlayer(); const isActuallyPlaying = ijkPlayer ? ijkPlayer.isPlaying() : false; const stateModelPlaying = this.getCurrentState().isPlaying; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Widget playPause - StateModel: ${stateModelPlaying}, ActualPlayer: ${isActuallyPlaying}`); // 如果播放器实际在播放,则暂停;否则开始/恢复播放 if (isActuallyPlaying) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Player is actually playing, will pause'); await this.pause(); } else { LogUtils.getInstance().LOGI('UnifiedPlayerService: Player is not playing, will start/resume play'); await this.startPlayOrResumePlay(); } LogUtils.getInstance().LOGI('UnifiedPlayerService: Play/pause command executed successfully'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onPlayPause error: ${error}`); throw new Error; } } /** * 处理来自卡片的下一首命令 */ async onNextSong?(): Promise { try { LogUtils.getInstance().LOGI('UnifiedPlayerService: Received next song command from widget'); await this.playNext(); LogUtils.getInstance().LOGI('UnifiedPlayerService: Next song command executed successfully'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onNextSong error: ${error}`); throw new Error; } } /** * 处理来自卡片的上一首命令 */ async onPreviousSong?(): Promise { try { LogUtils.getInstance().LOGI('UnifiedPlayerService: Received previous song command from widget'); await this.playPrevious(); LogUtils.getInstance().LOGI('UnifiedPlayerService: Previous song command executed successfully'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onPreviousSong error: ${error}`); throw new Error; } } /** * 处理来自卡片的拖动进度命令 */ async onSeekTo?(position: number): Promise { try { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Received seek to command from widget - position: ${position}`); await this.seekTo(position.toString()); LogUtils.getInstance().LOGI('UnifiedPlayerService: Seek to command executed successfully'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onSeekTo error: ${error}`); throw new Error; } } /** * 处理来自卡片的状态请求命令 */ async onStateRequest?(): Promise { try { LogUtils.getInstance().LOGI('UnifiedPlayerService: Received state request from widget'); await this.broadcastCurrentState(); LogUtils.getInstance().LOGI('UnifiedPlayerService: State request handled successfully'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService onStateRequest error: ${error}`); throw new Error; } } // ==================== 状态同步服务访问方法 ==================== /** * 获取状态同步服务实例 */ getStateSyncService(): IStateSyncService { return this.stateSync; } /** * 手动广播当前状态(用于响应卡片的状态请求) */ async broadcastCurrentState(): Promise { try { const currentState = this.getCurrentState(); await this.stateSync.broadcastState(currentState); LogUtils.getInstance().LOGI('UnifiedPlayerService: Current state broadcasted manually'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService broadcastCurrentState error: ${error}`); throw new Error; } } // ==================== 私有辅助方法 ==================== /** * 更新状态模型中的播放列表状态 */ private updatePlaylistStateInModel(): void { try { const currentIndex = this.playlistModel.getCurrentIndex(); const totalCount = this.playlistModel.getTotalCount(); const playMode = this.stateModel.getState().playMode; const hasNext = this.playlistModel.hasNext(playMode); const hasPrevious = this.playlistModel.hasPrevious(playMode); this.stateModel.updatePlaylistState(hasNext, hasPrevious, totalCount); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Playlist state updated - hasNext=${hasNext}, hasPrevious=${hasPrevious}, totalCount=${totalCount}`); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService updatePlaylistStateInModel error: ${error}`); } } // ==================== PlayerStateCallback 实现 ==================== onPrepared(): void { LogUtils.getInstance().LOGI('UnifiedPlayerService: Player prepared'); this.stateModel.updateLoadingState(false); // 标记播放器已为当前歌曲准备就绪 this.isPlayerPreparedForCurrentSong = true; console.log("Heanup2 UnifiedPlayerService: onPrepared - 播放器已为当前歌曲准备就绪"); setTimeout(() => { const ijkPlayer = this.playerManager.getIjkPlayer(); const isActuallyPlaying = ijkPlayer ? ijkPlayer.isPlaying() : false; console.log(`Heanup2 UnifiedPlayerService: onPrepared - 实际播放状态: ${isActuallyPlaying}`); // 强制同步状态模型 this.stateModel.updatePlayingState(isActuallyPlaying); }, 100); // 播放器准备完成时更新卡片(移除加载状态) this.updateWidgetsForStateChange(); } onPlaybackStarted(): void { LogUtils.getInstance().LOGI('UnifiedPlayerService: Playback started (new song)'); // 这个回调只应该在新歌曲开始播放时被调用(通过onPrepared触发) // 不应该在暂停恢复时被调用 // 立即更新播放状态 this.stateModel.updatePlayingState(true); // 启动进度定时器 this.startProgressTimer(); // 保存播放状态变化 this.saveCurrentState(); // 延迟更新系统播控,避免与其他更新冲突 setTimeout(() => { // 使用防抖机制更新系统播控(主要更新播放状态) this.updateSessionPlayState(); LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession state updated for new song playback'); }, 600); // 增加延迟,避免与onPrepared的更新冲突 // 播放开始时更新卡片显示播放状态 this.updateWidgetsForPlayStateChange(); LogUtils.getInstance().LOGI('UnifiedPlayerService: New song playback started successfully'); } onPlaybackCompleted(): void { LogUtils.getInstance().LOGI('UnifiedPlayerService: Playback completed'); this.stateModel.updatePlayingState(false); this.stopProgressTimer(); // 保存播放状态变化 this.saveCurrentState(); this.updateSessionPlayState(); // 更新卡片显示播放完成状态 this.updateWidgetsForPlayStateChange(); // 异步处理自动播放逻辑,避免阻塞主线程 setTimeout(() => { this.handleAutoPlayOnCompletion().catch(() => { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Auto-play error`); }); }, 100); // 延迟100ms执行,确保当前回调完成 } /** * 处理歌曲播放完成后的自动播放逻辑 */ private async handleAutoPlayOnCompletion(): Promise { try { // 防抖检查:避免快速连续的自动播放调用 const currentTime = Date.now(); if (currentTime - this.lastAutoPlayTime < this.autoPlayDebounceMs) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Auto-play debounced, skipping'); return; } this.lastAutoPlayTime = currentTime; // 检查服务状态,避免在服务未就绪时执行自动播放 if (!this.isAllServicesReady()) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Services not ready for auto-play, skipping'); return; } const currentState = this.stateModel.getState(); const playMode = currentState.playMode; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Handling auto-play, mode: ${playMode}`); switch (playMode) { case PlayMode.SEQUENCE: // 0: 顺序播放/列表循环 LogUtils.getInstance().LOGI('UnifiedPlayerService: Auto-playing next song in sequence mode'); // 检查是否有下一首歌曲 if (this.playlistModel.hasNext(playMode)) { await this.playNext(); } else { LogUtils.getInstance().LOGI('UnifiedPlayerService: No next song available in sequence mode'); } break; case PlayMode.SINGLE_REPEAT: // 1: 单曲循环 LogUtils.getInstance().LOGI('UnifiedPlayerService: Repeating current song'); // 重新播放当前歌曲 await this.startPlayOrResumePlay(); break; case PlayMode.NORMAL: // 2: 正常播放,播完停止 LogUtils.getInstance().LOGI('UnifiedPlayerService: Normal mode - stopping after completion'); // 不做任何操作,保持停止状态 break; case PlayMode.RANDOM: // 3: 随机播放 LogUtils.getInstance().LOGI('UnifiedPlayerService: Auto-playing random next song'); await this.playRandomNext(); break; default: LogUtils.getInstance().LOGI(`UnifiedPlayerService: Unknown play mode: ${playMode}`); break; } } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error in auto-play handling: ${error}`); // 在自动播放失败时,简单记录错误但不触发复杂的错误处理流程 // 这样可以避免错误处理过程中的潜在阻塞 this.stateModel.updatePlayingState(false); this.stateModel.updateLoadingState(false); } } /** * 随机播放下一首歌曲 */ private async playRandomNext(): Promise { try { const playlist = this.playlistModel.getSongs(); if (playlist.length <= 1) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Not enough songs for random play'); return; } const currentIndex = this.playlistModel.getCurrentIndex(); let randomIndex: number; // 确保随机选择的不是当前歌曲 do { randomIndex = Math.floor(Math.random() * playlist.length); } while (randomIndex === currentIndex); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Playing random song at index ${randomIndex}`); await this.playSongAtIndex(randomIndex); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error in random play: ${error}`); // 不再抛出异常,而是通过错误处理机制处理 await this.handlePlaybackError(error as Error, PlayerErrorType.PLAYBACK_ERROR); } } onPlaybackError(what: number, extra: number): void { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Playback error - what: ${what}, extra: ${extra}`); this.stateModel.updateLoadingState(false); this.stateModel.updatePlayingState(false); this.stopProgressTimer(); // 保存播放状态变化 this.saveCurrentState(); // 创建播放器错误对象 const playbackError = new PlayerError( PlayerErrorType.PLAYBACK_ERROR, `Playback error: what=${what}, extra=${extra}`, what ); playbackError.recoverable = what !== -1004 && what !== -1007; // 某些错误码可恢复 playbackError.retryCount = 0; // 创建错误上下文 const errorContext: ErrorContext = { currentSong: this.getCurrentSong(), playlist: this.getPlaylist(), currentIndex: this.getCurrentIndex(), retryCount: 0, isNetworkAvailable: true // 这里可以实际检查网络状态 }; // 使用错误恢复策略处理错误 this.errorRecovery.handleError(playbackError, errorContext).then((action: ErrorRecoveryAction) => { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error recovery action: ${action}`); // 这里可以根据 action 执行相应的恢复操作 }).catch((recoveryError: Error) => { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error recovery failed: ${recoveryError}`); }); } // ========== 卡片更新相关方法 ========== /** * 创建当前的卡片数据 */ private createWidgetData(): WidgetData { const currentState = this.stateModel.getState(); const currentSong = this.playlistModel.getCurrentSong(); const currentIndex = this.playlistModel.getCurrentIndex(); const totalCount = this.playlistModel.getTotalCount(); const playMode = currentState.playMode; return { playState: { isPlaying: currentState.isPlaying, isPaused: currentState.isPaused, isLoading: currentState.isLoading }, currentSong: { id: currentSong?.id || '', title: currentSong?.name || '暂无播放', artist: currentSong?.artist || '未知艺术家', album: currentSong?.album || '未知专辑', coverImagePath: currentSong?.pixelMapPath || '', duration: this.parseDuration(currentSong?.duration || '0') }, progress: { currentPosition: currentState.currentPosition, duration: currentState.duration, percentage: currentState.duration > 0 ? (currentState.currentPosition / currentState.duration) * 100 : 0, currentTimeText: this.formatTime(currentState.currentPosition), totalTimeText: this.formatTime(currentState.duration) }, playlist: { hasNext: this.playlistModel.hasNext(playMode), hasPrevious: this.playlistModel.hasPrevious(playMode), currentIndex: currentIndex, totalCount: totalCount }, config: { size: WidgetSize.MEDIUM, // 默认尺寸,实际会根据卡片尺寸适配 theme: WidgetTheme.AUTO, showProgress: true, showCover: true } }; } /** * 播放状态变化时更新卡片 */ private async updateWidgetsForPlayStateChange(): Promise { try { const widgetData = this.createWidgetData(); await this.widgetUpdateService.updateAllForms(widgetData); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Widgets updated for play state change`); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to update widgets for play state change: ${error}`); } } /** * 歌曲变化时更新卡片 */ private async updateWidgetsForSongChange(song: VideoItem, forceUpdate: boolean = false): Promise { try { const widgetData = this.createWidgetData(); if (forceUpdate) { // 强制更新(忽略防抖),用于重要事件如歌曲切换 await this.widgetUpdateService.forceUpdateAllForms(widgetData); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Widgets force updated for song change: ${song.name}`); } else { await this.widgetUpdateService.updateAllForms(widgetData); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Widgets updated for song change: ${song.name}`); } } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to update widgets for song change: ${error}`); } } /** * 进度变化时更新卡片(防抖处理) */ private async updateWidgetsForProgressChange(progress: PlayProgress): Promise { try { // 进度更新很频繁,让防抖机制发挥作用 const widgetData = this.createWidgetData(); await this.widgetUpdateService.updateAllForms(widgetData); // 不记录日志,避免过多输出 } catch (error) { // 进度更新失败不影响播放,只记录错误 LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to update widgets for progress change: ${error}`); } } /** * 状态变化时更新卡片 */ public async updateWidgetsForStateChange(): Promise { try { const widgetData = this.createWidgetData(); await this.widgetUpdateService.updateAllForms(widgetData); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Widgets updated for state change`); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to update widgets for state change: ${error}`); } } /** * 播放列表变化时更新卡片 */ private async updateWidgetsForPlaylistChange(): Promise { try { const widgetData = this.createWidgetData(); await this.widgetUpdateService.updateAllForms(widgetData); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Widgets updated for playlist change`); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to update widgets for playlist change: ${error}`); } } /** * 应用启动时初始化卡片显示 */ public async initializeWidgetDisplay(): Promise { try { const widgetData = this.createWidgetData(); await this.widgetUpdateService.forceUpdateAllForms(widgetData); LogUtils.getInstance().LOGI('UnifiedPlayerService: Widget display initialized'); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to initialize widget display: ${error}`); } } /** * 获取卡片更新统计信息 */ public getWidgetUpdateStats(): UpdateStats { return this.widgetUpdateService.getUpdateStats(); } /** * 重置卡片更新统计 */ public resetWidgetUpdateStats(): void { this.widgetUpdateService.resetStats(); } /** * 格式化时间为 MM:SS 格式 */ private formatTime(timeInMs: number): string { const totalSeconds = Math.floor(timeInMs / 1000); const minutes = Math.floor(totalSeconds / 60); const seconds = totalSeconds % 60; return `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`; } /** * 解析时长字符串为毫秒数 */ private parseDuration(durationStr: string): number { if (!durationStr || durationStr === '0') { return 0; } try { // 如果是纯数字,假设是秒数 const numValue = parseFloat(durationStr); if (!isNaN(numValue)) { const result = Math.floor(numValue * 1000); // 转换为毫秒 return result; } // 如果包含冒号,解析为 MM:SS 或 HH:MM:SS 格式 if (durationStr.includes(':')) { const parts = durationStr.split(':').map(part => parseInt(part, 10)); let totalSeconds = 0; if (parts.length === 2) { // MM:SS 格式 totalSeconds = parts[0] * 60 + parts[1]; } else if (parts.length === 3) { // HH:MM:SS 格式 totalSeconds = parts[0] * 3600 + parts[1] * 60 + parts[2]; } const result = totalSeconds * 1000; // 转换为毫秒 return result; } return 0; } catch (error) { return 0; } } // ==================== PlayerStateCallback 实现 ==================== /** * 转换播放模式为AVSession循环模式 */ private convertPlayModeToLoopMode(playMode: number): avSession.LoopMode { switch (playMode) { case PlayMode.SINGLE_REPEAT: return avSession.LoopMode.LOOP_MODE_SINGLE; case PlayMode.NORMAL: return avSession.LoopMode.LOOP_MODE_LIST; case PlayMode.RANDOM: return avSession.LoopMode.LOOP_MODE_SHUFFLE; case PlayMode.SEQUENCE: default: return avSession.LoopMode.LOOP_MODE_SEQUENCE; } } /** * 更新AVSession播放状态(带防抖) */ private updateSessionPlayState(): void { // 清除之前的定时器 if (this.avSessionUpdateTimer !== -1) { clearTimeout(this.avSessionUpdateTimer); } // 增加防抖延迟到500ms,减少频繁更新 this.avSessionUpdateTimer = setTimeout(() => { this.doUpdateSessionPlayState(); }, 500); } /** * 实际执行AVSession播放状态更新 */ private doUpdateSessionPlayState(): void { try { if (!this.avSessionController) { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession controller not initialized'); return; } // 避免过于频繁的更新(最小间隔500ms) const now = Date.now(); if (now - this.lastAvSessionUpdate < 500) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Skipping AVSession update due to rate limit'); return; } const currentSong = this.playlistModel.getCurrentSong(); const currentPosition = this.getCurrentPosition(); // 优先从播放器获取实际duration let duration = 0; const ijkPlayer = this.playerManager.getIjkPlayer(); if (ijkPlayer) { duration = ijkPlayer.getDuration(); } if (duration <= 0 && currentSong?.duration) { duration = this.parseDuration(currentSong.duration); } const currentState = this.stateModel.getState(); // 按照官方文档要求设置完整的播放状态 const playbackState: avSession.AVPlaybackState = { // 播放状态 state: ijkPlayer?.isPlaying() ? avSession.PlaybackState.PLAYBACK_STATE_PLAY : avSession.PlaybackState.PLAYBACK_STATE_PAUSE, // 播放速度 speed: currentState.speed || 1.0, // 循环模式 loopMode: this.convertPlayModeToLoopMode(currentState.playMode), // 收藏状态 isFavorite: false // 可以根据实际收藏状态设置 }; // 只有当duration > 0时才设置位置信息,避免进度条显示问题 if (duration > 0) { playbackState.position = { elapsedTime: Math.max(0, currentPosition), // 已播放时间(毫秒) updateTime: Date.now() // 更新时间戳 }; playbackState.bufferedTime = Math.max(currentPosition, 0); } else { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Skipping position info due to invalid duration: ${duration}ms`); } this.avSessionController.setAvSessionPlayState(playbackState); // 记录上次更新时间 this.lastAvSessionUpdate = now; LogUtils.getInstance().LOGI(`UnifiedPlayerService: AVSession play state updated successfully`); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to update AVSession play state: ${error}`); } } /** * 设置当前播放模式到AVSession */ private setCurrentPlayMode(): void { try { if (!this.avSessionController) { return; } const currentSong = this.playlistModel.getCurrentSong(); if (!currentSong) { return; } // 修复duration转换问题 - 优先从播放器获取实际duration let duration = 0; try { const ijkPlayer = this.playerManager.getIjkPlayer(); if (ijkPlayer) { const playerDuration = ijkPlayer.getDuration(); if (playerDuration > 0) { duration = playerDuration; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Using player duration: ${duration}ms`); } else { // 备用方案:解析VideoItem中的duration duration = currentSong.duration ? this.parseDuration(currentSong.duration) : 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Using parsed duration: ${duration}ms from '${currentSong.duration}'`); } } else { duration = currentSong.duration ? this.parseDuration(currentSong.duration) : 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService: No player available, using parsed duration: ${duration}ms`); } } catch (error) { duration = currentSong.duration ? this.parseDuration(currentSong.duration) : 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error getting player duration, using parsed: ${duration}ms, error: ${error}`); } // 获取歌词内容(如果有的话) const lyricContent = ''; // 这里可以根据需要获取歌词内容 this.avSessionController.setAVMetadataMusic(currentSong, duration, lyricContent); LogUtils.getInstance().LOGI(`UnifiedPlayerService: AVSession metadata updated for ${currentSong.name} with duration ${duration}ms`); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to set current play mode: ${error}`); } } /** * 更新AVSession元数据(带防抖和智能更新) */ private async updateAvSessionMetadata(song: VideoItem): Promise { // 清除之前的定时器 if (this.avMetadataUpdateTimer !== -1) { clearTimeout(this.avMetadataUpdateTimer); } const now = Date.now(); if (now - this.lastUpdateTime < 1000) { return; } this.lastUpdateTime = now; // 如果播放器还没准备好,延迟更新等待播放器准备完成 const ijkPlayer = this.playerManager.getIjkPlayer(); const playerDuration = ijkPlayer ? ijkPlayer.getDuration() : 0; const shouldWaitForPlayer = playerDuration <= 0 && this.isPlayerPreparedForCurrentSong === false; this.avMetadataUpdateTimer = setTimeout(() => { this.doUpdateAvSessionMetadata(song); }, 800); if (shouldWaitForPlayer) { // 播放器还没准备好,延迟更新 this.avMetadataUpdateTimer = setTimeout(() => { this.doUpdateAvSessionMetadata(song); }, 800); } else { // 播放器已准备好或者不需要等待,稍微延迟更新 this.avMetadataUpdateTimer = setTimeout(() => { this.doUpdateAvSessionMetadata(song); }, 800); } } /** * 实际执行AVSession元数据更新 */ private async doUpdateAvSessionMetadata(song: VideoItem): Promise { try { if (!this.avSessionController) { LogUtils.getInstance().LOGI('UnifiedPlayerService: AVSession controller not initialized'); return; } // 避免过于频繁的元数据更新(最小间隔600ms) const now = Date.now(); if (now - this.lastAvMetadataUpdate < 600) { LogUtils.getInstance().LOGI('UnifiedPlayerService: Skipping AVSession metadata update due to rate limit'); return; } // 调试:打印VideoItem的duration字段 LogUtils.getInstance().LOGI(`UnifiedPlayerService: VideoItem duration field - value: '${song.duration}', type: ${typeof song.duration}`); // 智能获取最准确的duration let duration = 0; try { const ijkPlayer = this.playerManager.getIjkPlayer(); if (ijkPlayer && this.isPlayerPreparedForCurrentSong) { const playerDuration = ijkPlayer.getDuration(); LogUtils.getInstance().LOGI(`UnifiedPlayerService: Player getDuration() returned: ${playerDuration}ms`); if (playerDuration > 0) { duration = playerDuration; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Using player duration: ${duration}ms`); } else { // 备用方案:解析VideoItem中的duration duration = song.duration ? this.parseDuration(song.duration) : 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Player duration invalid, using parsed duration: ${duration}ms from '${song.duration}'`); } } else { duration = song.duration ? this.parseDuration(song.duration) : 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Player not ready, using parsed duration: ${duration}ms from '${song.duration}'`); } } catch (error) { duration = song.duration ? this.parseDuration(song.duration) : 0; LogUtils.getInstance().LOGI(`UnifiedPlayerService: Error getting player duration, using parsed: ${duration}ms from '${song.duration}', error: ${error}`); } // 最终验证duration if (isNaN(duration) || duration <= 0) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Final duration is invalid (${duration}), setting to 0`); duration = 0; } // 获取歌词内容(如果有的话) const lyricContent = song.lyricContent || ''; LogUtils.getInstance().LOGI(`UnifiedPlayerService: About to call setAVMetadataMusic with duration: ${duration}ms (type: ${typeof duration})`); await this.avSessionController.setAVMetadataMusic(song, duration, lyricContent); // 记录更新时间 this.lastAvMetadataUpdate = now; LogUtils.getInstance().LOGI(`UnifiedPlayerService: AVSession metadata updated for ${song.name} with duration ${duration}ms`); } catch (error) { LogUtils.getInstance().LOGI(`UnifiedPlayerService: Failed to update AVSession metadata: ${error}`); } } // ==================== 辅助方法 ==================== }